Data - Driven Facial Modeling and Animation
نویسندگان
چکیده
Avatars, computer animation, and other forms of human-centric computing all potentially require the generation of novel but realistic facial appearance and motion. Such face modeling and animation has recently been the province of computer artists. While manually animated computer faces can be quite expressive, they usually fall short of complete realism in their appearance and motion (the recent movie Final Fantasy is one demonstration of the current state of the art). The manual effort required to model and animate faces also prevents their use in avatars and other contexts where the required motion must be automatically generated.
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